Learning By Doing At ITU
The application of theoretical knowledge makes sure that there is a deeper assimilation of concepts through their pro-active application. Teaching and learning through play has become one of the leading approaches at the best institutions in the world. This approach to education also ensures that students’ capacities for imagination and innovation are creatively enhanced instead of being stifled.
Information Technology University (ITU) subscribes to this teaching philosophy, and in keeping with the idea of ‘learning by doing,’ MATLAB- a course that combines advance mathematical programming and robotics- is due to end with the a grand robotics challenge. Using the programming skills they learned in the first half of the course, students spent the second half building Lego Mindstorm robots that perform certain functions. This required them to do some very complex programming, but the excitement of a hands-on experience with robotics was such that students rose well to the challenge and exceeded expectations.
The robots are now nearly ready and due to participate in a robotics competition. 28 robots, handled by teams of five students each, will be playing against each other in a football-like game across a series of matches. Students are extremely pumped and are looking forward to the challenge; they’re using the last few days to fine-tune their robots. This two-day competition forms the final grading component of the course; it will be judged by ITU faculty members and industry professionals who will be grading students with a criteria which includes robot-building skills, creativity and originality, robot aesthetics, team work and competition performance.